2009

Table Of Contents
4 On the Translate Y curve, select the left-most key point and move its
right tangent handle up slightly.
5 At the key point where the bounce occurs on the Translate Y curve, move
the left tangent handle up a bit. This raises the high part of the curve left
of that key point, which makes the ball rise higher over the fence.
6 If you want to change the shape of Translate Y curve but lack adequate
control with the existing key points, you can add a key point at the
position of your choice. (No key points were added in the prior figures.)
To add a key, click the Add Keys Tool icon, select the curve, and
middle-click the desired position on or off the curve.
Deleting extra keyframes and static channels
As you set keys, you often create many unintended keys. For example, when
you used the Set Key operation on the ball, Maya created keys on all transform
node attributes of the ball, for instance Rotate Z, not just the intended Translate
X and Translate Y attributes. The curves representing such attributes have
unchanging values. The attributes are known as static channels.
You can identify static channels by examining animation curves in the Graph
Editor. If a curve is horizontally flat its whole length, the value of the attribute
it represents isnt changing. The attribute is a static channel. Static channels
slow Maya processing, so its beneficial to remove them in complex scenes.
To delete static channels
1 From the main menu, select Edit > Delete by Type > Channels, Static
Channels, Non-particle Expressions.
This deletes all unnecessary keys for all objects in the scene. Alternatively,
you can remove the static channels for a selected object with Edit > Delete by
Type > Channels, Static Channels, Non-particle Expressions.
In addition to static channels, youll often create excess keyskeys that arent
being used to control the shape of a curve. Whenever you see three key points
that lie in a straight line, the one in the middle is unnecessary. For example,
in this lessons original Translate X curve, there were four redundant keys:
198 | Chapter 6 Animation