2009

Table Of Contents
If you want your curves to match the shape of the curves in the above figure,
heres what you would need to do:
To adjust the animation curves to match the above images
1 On the Translate X curve, delete the three key points between the two
key points at the end. To delete keys, select the key points and press
Delete. (The preceding figures show the curve after the points were
deleted.) To delete the points, drag a selection box around them and press
Delete.
With fewer key points on the curve, its easier to maintain the curves
smoothness for larger distances as you edit its shape. Small kinks in an
animation curve can ruin an otherwise perfect animation, so its useful
to remove key points that you arent using.
2 On the Translate X curve, select the left-most key point and move its
right tangent handle down slightly. (Remember to use the middle mouse
button when moving a handle or point.) Select the right-most key point
and move its left tangent handle up slightly.
Notice that the slope of the Translate X curve increases slightly in the
early part of the animation, then tapers off toward the end. This causes
the ball to accelerate slightly at the beginning of the animation, then
decelerate after its first bounce.
3 On the Translate Y curve, remove the key point at frame 22. (The
preceding figures show the curve after the point was removed.) This point
wasnt essential to the curve shape.
Fine tuning an animation | 197