2009

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This scales the curves symmetrically towards frame 1. The animation of
the ball now plays from frame 1 to 48 rather than 1 to 72. The ball
traverses the scene in less time, which, of course, means it moves faster.
If you had started your drag operation from the middle of the frame
range, the scale operation would have pulled the curves toward the middle
of the frame range. You can snap the keypoints to whole values to keep
the keyframes on a consistent timing.
5 Widen the Graph Editor window as necessary to see the graph clearly.
Also, dolly the view or select View > Frame Selection (in the Graph Editor
window).
Fine tuning an animation
Now you can improvise adjustments to the animation on your own. For
example, you might choose to speed the balls horizontal movement up to
the first bounce but not thereafter. You might also decide to raise the peak
height of the balls motion so that it doesnt seem to hover over the fence
unrealistically.
Whatever you choose to do, youll likely need to edit both the Translate X
and Translate Y curves, not just one of them. Play the animation after each
adjustment.
The following two figures show examples of curves after modification. The
two graphs are identical, except the curve points are selected in the second
figure. The second graph shows the position of the tangent handles.
196 | Chapter 6 Animation