2009

Table Of Contents
Change the Display Level when working in Standard Mode.
Add more detail to subdivision surface models using Refine Selected
Components.
Create a crease along a vertex edge.
Creating a subdivision surface
You begin the lesson by creating a polygonal cube. Youll convert this cube
to a subdivision surface that will be the foundation of the hand. The reason
for starting with a polygonal surface and converting it to a subdivision surface
is that you can thereafter edit the objects shape with more versatility: you
can edit with subdivision surface tools and polygonal tools.
To create a polygon cube
1 Select Create > Polygon Primitives > Cube >
. In the options window,
select Edit > Reset Settings. Then enter the following values and click the
Create button.
Width: 8
Height: 2.5
Depth: 8
The resulting polygonal cube is roughly proportional to the palm of a
hand.
To convert a polygonal cube to a subdivision surface
1 To convert the polygonal cube to a subdivision surface, select Modify >
Convert > NURBS to Subdiv, Polygons to Subdiv.
Creating a subdivision surface | 169