2009

Table Of Contents
To create simple, unadorned ears, you can create, scale, and squash a
sphere. Create ridges and valleys by pulling CVs or by using the Sculpt
Geometry Tool. Duplicate the ear by first setting its pivot point to the
origin and with the Scale option set to -1, 1, 1. Parent the ears to Egghead.
To import existing models into your scene:
1 If you saved the Eggholder scene in the prior lesson, you can import the
egg holder into this Egghead scene, then position Egghead into the egg
holder.
To import the egg holder into the Egghead scene, use File > Import and
select the name of the scene that contains Eggholder.
Importing a scene imports all objects from that scene.
2 Increase (or decrease) the scale of the egg holder (or Egghead) as necessary
for a snug fit.
Beyond the lesson
In this lesson you were introduced to a few basic techniques related to sculpting
surfaces:
The Sculpt Geometry Tool is indispensable for quickly shaping a variety
of surfaces. As you do your own projects, pay special attention to the
position and density of isoparms before you begin sculpting.
Isoparms converge at a single point (the pole). Pole regions of a primitive
or surface are hard to sculpt so its best to avoid using the Sculpt Geometry
Tool there. For example, when you created the original sphere in this
lesson, you rotated it 90 degrees around its Z-axis. Because of the rotation,
ears for the head would need to be modeled via a different technique (for
example, you could model a pair of ears and parent them to the head).
156 | Chapter 4 NURBS Modeling