2009

Table Of Contents
NOTE If the Reflection setting does not push or pull in the same direction
on either side of a NURBS surface you can adjust the Reference Vector to alter
the direction of these operations. In the Sculpt Parameters section select UV
Vector and turn on Enable UV Vector Adjustment. Click and drag the mouse
left or right to adjust the direction of the U and V reference vectors.
Sculpting eyebrows
Eyebrows help define how stern or pleasant a face appears.
To sculpt eyebrows for the character
1 Select the Pull operation. Use the same option settings as for the eye
sockets, including Reflection.
2 Position the sculpt icons above the eyes and draw horizontal strokes. If
necessary, click positions where you need to build up the eyebrows.
Smooth the eyebrows as necessary.
152 | Chapter 4 NURBS Modeling