2009

Table Of Contents
It takes a little practice to be able to predict exactly where a curve will be
positioned when you click CV positions with the CV Curve Tool. Once
youve learned the technique, youll be able to create and edit curves with
graceful symmetry. By default, you must click at least four points to create
a curve with the CV Curve Tool.
For some advanced operations in Maya, you need to know the meaning
of the start of a curve and the curve direction. The start of a curve is the first
CV you create when you draw the curve. It is indicated by a small hollow
box at the first CV, visible as you create the curve. Curve direction is
shown on the second CV after the start of the curve, indicated by a small
u icon as you create the curve.
Creating a revolve surface
With the Revolve surface tool, a curve is rotated about an axis to create a
surface. The user can define the axis of revolution.
To create a revolve surface
1 With the curve selected, select Surfaces > Revolve. This creates the egg
holder surface from the revolved profile curve. Examine the results in
the perspective view.
Maya does not delete the profile curve. In a subsequent step, youll edit
the profile curve to alter the shape of the surface.
2 Select the surface and rename it Eggholder in the Channel Box.
3 With the pointer in the perspective view, press 5 (for Shading > Smooth
Shade All).
This displays the egg holder as a shaded surface rather than a wireframe
in the perspective view.
Press 1, 2, and 3 to switch between the different degrees of display
smoothness. (These hotkeys correspond to the menu items under Display
> NURBS menu item (Rough/Medium/Fine).
The finer the smoothness, the greater the impact is on interactive
performance when you work with complex models.
The smoothness display only affects the scene view. Rendered images
display with high quality smoothness regardless of this setting.
Creating a revolve surface | 139