2009

Table Of Contents
Lesson 1: Revolving a curve to create a surface
Introduction
A simple technique for creating NURBS surfaces is to create a curve for the
profile of your desired form and then create a surface using one of the various
NURBS surfacing tools available in Maya. In this lesson, you create an egg
holder using NURBS curves and the Revolve Tool.
In this lesson you learn how to:
Create a NURBS curve using the control vertices (CV) creation technique.
Use the grid for visual reference when modeling.
Determine the start and end points for a NURBS curve and its direction.
Create a revolved NURBS surface using the Revolve tool.
Change the display shading smoothness for a NURBS surface.
Edit a NURBS surface by editing its initial profile curve when it is linked
to the surface by construction history.
Creating a profile curve
Revolve is a common modeling technique similar to shaping a vase on a
spinning potters wheel. You must first create a profile curve in an orthographic
view and use the Revolve Tool to create a surface.
Lesson 1: Revolving a curve to create a surface | 137