2009

Table Of Contents
4 In the perspective view, click the vertex you wish to reposition.
The vertex highlights and the Move manipulator appears to indicate the
three directions of movement that are possible in this mode.
The U and V handles slide the vertex in relation to its associated edges,
while the N handle moves the vertex either away or towards the mesh
depending on the direction you move your mouse.
5 Drag the N handle outwards or inwards depending on whats required
for that particular vertex. Dolly or tumble the view as required to examine
the mesh after youve done this and make any modifications as necessary.
6 Repeat the above steps for any other protruding or receding vertices on
the mesh until you are satisfied that the mesh appears smooth.
7 Before you proceed to the next section, double-click on the Move Tool
and return the Move setting to the default World setting.
If you examine your model in the perspective view your helmet mesh should
now match the reference sketches as they appear in both the front and side
image planes (see image below). The mesh should also have a relatively uniform
distribution of polygon faces on the mesh and the edge loops should flow
smoothly.
Editing components in the perspective view | 97