2009

Table Of Contents
Editing components in the perspective view
Repositioning polygon components in the perspective view can be more
challenging when compared to the orthographic views because your frame of
reference changes as you track, dolly, or tumble the 3D view.
By default, the Move Tool lets you reposition components in relation to world
space coordinates. That is, the movement of a component is referenced to a
direction based on the center of the 3D scene and the X, Y, or Z axes.
It is also possible to set the Move Tool to move objects and components based
on other coordinate systems, such as object space and local space.
In addition, you can also move a polygon component in relation to its
surrounding mesh. For example, you can select and move a vertex in a
direction that is perpendicular or normal to its surrounding surface mesh. This
is a useful technique for correcting any protruding vertices on the mesh.
To move a vertex on the mesh in a direction normal to the mesh
1 Dolly and tumble the perspective view while examining the mesh until
you find vertices that protrude outwards from the mesh in an unwanted
fashion.
2 In the Toolbox, double-click the Move Tool to display the Move Settings
editor.
3 In the Move Settings editor, in the Move section, turn on the Normal
option.
96 | Chapter 3 Polygonal Modeling