2009
Table Of Contents
- Contents
- Overview
- Maya Basics
- Polygonal Modeling
- Introduction
- Preparing for the lesson
- Lesson 1: Modeling a polygonal mesh
- Introduction
- Setting modeling preferences
- Using 2D reference images
- Creating a polygon primitive
- Modeling in shaded mode
- Model symmetry
- Selecting components by painting
- Selecting edge loops
- Editing components in the orthographic views
- Editing components in the perspective view
- Drawing a polygon
- Extruding polygon components
- Bridging between edges
- Adding polygons to a mesh
- Splitting polygon faces
- Terminating edge loops
- Deleting construction history
- Mirror copying a mesh
- Working with a smoothed mesh
- Creasing and hardening edges on a mesh
- Beyond the lesson
- NURBS Modeling
- Subdivision Surfaces
- Animation
- Introduction
- Preparing for the lessons
- Lesson 1: Keyframes and the Graph Editor
- Lesson 2: Set Driven Key
- Lesson 3: Path animation
- Lesson 4: Nonlinear animation with Trax
- Introduction
- Open the first scene for the lesson
- Creating clips with Trax
- Changing the position of clips with Trax
- Editing the animation of clips
- Reusing clips within Trax
- Soloing and muting tracks
- Scaling clips within Trax
- Open the second scene for the lesson
- Creating clips from motion capture data
- Extending the length of motion capture data
- Redirecting the motion within a clip
- Beyond the lesson
- Lesson 5: Inverse kinematics
- Introduction
- Open the scene for the lesson
- Understanding hierarchies
- Viewing hierarchies using the Hypergraph
- Creating a skeleton hierarchy
- Parenting a model into a skeleton hierarchy
- Applying IK to a skeleton hierarchy
- Creating a control object for an IK system
- Constraining an IK system
- Limiting the range of motion of an IK system
- Simplifying the display of a hierarchy
- Applying parent constraints on an IK system
- Planning an animation for an IK system
- Animating an IK system
- Beyond the lesson
- Character Setup
- Polygon Texturing
- Rendering
- Introduction
- Preparing for the lessons
- Lesson 1: Rendering a scene
- Introduction
- Open the scene for the lesson
- Creating shading materials for objects
- Refining shading materials for objects
- Maya renderers
- Rendering a single frame using IPR
- Rendering using the Maya software renderer
- Batch rendering a sequence of animation frames
- Viewing a sequence of rendered frames
- Beyond the lesson
- Lesson 2: Shading surfaces
- Lesson 3: Lights, shadows, and cameras
- Lesson 4: Global Illumination
- Lesson 5: Caustics
- Dynamics
- Painting
- Introduction
- Preparing for the lessons
- Lesson 1: Painting in 2D using Paint Effects
- Lesson 2: Painting in 3D using Paint Effects
- Introduction
- Preparing for the lessons
- Brushes and strokes
- Rendering Paint Effects strokes
- Paint Effects on 3D objects
- Creating a surface to paint on
- Painting on objects
- Using turbulence with brush stroke tubes
- Using additional preset brushes
- Mesh brushes
- Converting mesh strokes to polygons
- Modifying a converted polygonal mesh
- Beyond the lesson
- Lesson 3: Painting textures on surfaces
- Expressions
- Scripting in Maya
- Index
Open the scene for the lesson . . . . . . . . . . . . . . . . . . . 424
Directional lights . . . . . . . . . . . . . . . . . . . . . . . . . . 425
Spotlights . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 427
Editing light attributes . . . . . . . . . . . . . . . . . . . . . . . 430
Shadows . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 433
Creating additional cameras in a scene . . . . . . . . . . . . . . 435
Animating camera moves . . . . . . . . . . . . . . . . . . . . . 437
Beyond the lesson . . . . . . . . . . . . . . . . . . . . . . . . . 438
Lesson 4: Global Illumination . . . . . . . . . . . . . . . . . . . . . . 440
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . 440
Open the scene for the lesson . . . . . . . . . . . . . . . . . . . 441
Render the scene using raytracing . . . . . . . . . . . . . . . . . 442
Render the scene using Global Illumination . . . . . . . . . . . 447
Beyond the Lesson . . . . . . . . . . . . . . . . . . . . . . . . . 456
Lesson 5: Caustics . . . . . . . . . . . . . . . . . . . . . . . . . . . . 458
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . 458
Open the scene for the lesson . . . . . . . . . . . . . . . . . . . 459
Render the scene using raytracing . . . . . . . . . . . . . . . . . 460
Render the scene using caustics . . . . . . . . . . . . . . . . . . 465
Beyond the Lesson . . . . . . . . . . . . . . . . . . . . . . . . . 472
Chapter 10
Dynamics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 475
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 475
Preparing for the lessons . . . . . . . . . . . . . . . . . . . . . . . . . 476
Lesson 1: Particles, emitters, and fields . . . . . . . . . . . . . . . . . 476
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . 476
Creating an emitter . . . . . . . . . . . . . . . . . . . . . . . . 477
Creating volume axis fields . . . . . . . . . . . . . . . . . . . . 479
Adjusting the velocity of moving particles . . . . . . . . . . . . 485
Setting the particle render type . . . . . . . . . . . . . . . . . . 485
Adding dynamic attributes . . . . . . . . . . . . . . . . . . . . 486
Adding per particle attributes . . . . . . . . . . . . . . . . . . . 488
Adding color to particles with a color ramp . . . . . . . . . . . 489
Hardware rendering particles . . . . . . . . . . . . . . . . . . . 491
Beyond the lesson . . . . . . . . . . . . . . . . . . . . . . . . . 493
Lesson 2: Rigid bodies and constraints . . . . . . . . . . . . . . . . . 494
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . 494
Lesson setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . 495
Creating hinge constraints . . . . . . . . . . . . . . . . . . . . . 497
Running a dynamics simulation . . . . . . . . . . . . . . . . . . 498
Changing an active rigid body to passive . . . . . . . . . . . . . 498
Beyond the lesson . . . . . . . . . . . . . . . . . . . . . . . . . 499
Chapter 11
Painting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 501
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 501
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