2009

Table Of Contents
3 In the front view, move these vertices to the left until they match the
widest area of the helmet in the reference sketch (see image).
When you view your helmet from the top orthographic view the region
between the side and rear of the helmet appears a bit flat in relation to the
other areas. To correct this you can move the other vertices in this region
outwards in a similar fashion so the curvature in this area appears fuller and
more rounded. However, viewing only from the orthographic views can be
limiting, and you should also use the perspective view to examine the mesh.
To examine the mesh using the perspective view
1 Enlarge the perspective view.
2 Dolly and tumble the perspective view while you closely examine the
helmet mesh.
As you examine the vertices along any particular edge loop, the vertices on
the mesh should appear to cascade in a smooth gradual fashion to create the
curvature of the mesh with no undesirable spikes or dips.
Ensuring that the mesh appears relatively smooth at various stages throughout
the modeling process will reduce the possibility for issues when you create a
high resolution version of the mesh later on.
If you find areas where one vertex (or more) appears to protrude outwards (or
recedes) on the mesh in relation to neighboring vertices, you can correct these
protruding regions by repositioning the affected vertices in the perspective
view.
Editing components in the orthographic views | 95