2009

Table Of Contents
Editing components in the orthographic views
Component selection and transformation is one fundamental method for
editing the shape of a polygon mesh. As you model, youll find yourself
frequently examining and then refining the position of the polygon
components (vertices, edges, and faces) while working in the various scene
views so they match the reference images on the image planes.
To manually reposition the vertices on the rear of the helmet
1 Right-click the helmet and select Vertex from the marking menu that
appears.
2 In the side view, select the pair of vertices at the rear lower edge (see
image) by dragging a bounding box around them.
3 In the Toolbox, click the Move Tool.
4 In the side view, click-drag the blue arrow on the Move Tool manipulator
towards the right until the vertices are repositioned so that your helmet
matches the reference sketch on the image plane.
By moving the vertex as well as the vertex adjacent to it along the axis
of symmetry, you ensure that the symmetrical shape of the helmet is
maintained. If you move one vertex independently of the other it may
result in an unwanted bump or valley in the mesh. These types of
anomalies will become more apparent when you copy the completed
half of the mesh across the axis of symmetry.
Editing components in the orthographic views | 89