2009
Table Of Contents
- Contents
- Overview
- Maya Basics
- Polygonal Modeling
- Introduction
- Preparing for the lesson
- Lesson 1: Modeling a polygonal mesh
- Introduction
- Setting modeling preferences
- Using 2D reference images
- Creating a polygon primitive
- Modeling in shaded mode
- Model symmetry
- Selecting components by painting
- Selecting edge loops
- Editing components in the orthographic views
- Editing components in the perspective view
- Drawing a polygon
- Extruding polygon components
- Bridging between edges
- Adding polygons to a mesh
- Splitting polygon faces
- Terminating edge loops
- Deleting construction history
- Mirror copying a mesh
- Working with a smoothed mesh
- Creasing and hardening edges on a mesh
- Beyond the lesson
- NURBS Modeling
- Subdivision Surfaces
- Animation
- Introduction
- Preparing for the lessons
- Lesson 1: Keyframes and the Graph Editor
- Lesson 2: Set Driven Key
- Lesson 3: Path animation
- Lesson 4: Nonlinear animation with Trax
- Introduction
- Open the first scene for the lesson
- Creating clips with Trax
- Changing the position of clips with Trax
- Editing the animation of clips
- Reusing clips within Trax
- Soloing and muting tracks
- Scaling clips within Trax
- Open the second scene for the lesson
- Creating clips from motion capture data
- Extending the length of motion capture data
- Redirecting the motion within a clip
- Beyond the lesson
- Lesson 5: Inverse kinematics
- Introduction
- Open the scene for the lesson
- Understanding hierarchies
- Viewing hierarchies using the Hypergraph
- Creating a skeleton hierarchy
- Parenting a model into a skeleton hierarchy
- Applying IK to a skeleton hierarchy
- Creating a control object for an IK system
- Constraining an IK system
- Limiting the range of motion of an IK system
- Simplifying the display of a hierarchy
- Applying parent constraints on an IK system
- Planning an animation for an IK system
- Animating an IK system
- Beyond the lesson
- Character Setup
- Polygon Texturing
- Rendering
- Introduction
- Preparing for the lessons
- Lesson 1: Rendering a scene
- Introduction
- Open the scene for the lesson
- Creating shading materials for objects
- Refining shading materials for objects
- Maya renderers
- Rendering a single frame using IPR
- Rendering using the Maya software renderer
- Batch rendering a sequence of animation frames
- Viewing a sequence of rendered frames
- Beyond the lesson
- Lesson 2: Shading surfaces
- Lesson 3: Lights, shadows, and cameras
- Lesson 4: Global Illumination
- Lesson 5: Caustics
- Dynamics
- Painting
- Introduction
- Preparing for the lessons
- Lesson 1: Painting in 2D using Paint Effects
- Lesson 2: Painting in 3D using Paint Effects
- Introduction
- Preparing for the lessons
- Brushes and strokes
- Rendering Paint Effects strokes
- Paint Effects on 3D objects
- Creating a surface to paint on
- Painting on objects
- Using turbulence with brush stroke tubes
- Using additional preset brushes
- Mesh brushes
- Converting mesh strokes to polygons
- Modifying a converted polygonal mesh
- Beyond the lesson
- Lesson 3: Painting textures on surfaces
- Expressions
- Scripting in Maya
- Index
Editing cluster weights . . . . . . . . . . . . . . . . . . . . . . . 334
Creating a blend shape . . . . . . . . . . . . . . . . . . . . . . 338
Refining deformation effects . . . . . . . . . . . . . . . . . . . 340
Adding target objects to an existing blend shape . . . . . . . . . 341
Beyond the lesson . . . . . . . . . . . . . . . . . . . . . . . . . 345
Chapter 8
Polygon Texturing . . . . . . . . . . . . . . . . . . . . . . . . 347
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 347
Preparing for the lesson . . . . . . . . . . . . . . . . . . . . . . . . . 348
Lesson 1: UV texture mapping . . . . . . . . . . . . . . . . . . . . . . 349
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . 349
Creating a cracker box model . . . . . . . . . . . . . . . . . . . 350
Applying a texture map to a polygon mesh . . . . . . . . . . . . 351
Viewing UVs in the UV Texture Editor . . . . . . . . . . . . . . 357
Mapping UV texture coordinates . . . . . . . . . . . . . . . . . 361
Working with UVs in the UV Texture Editor . . . . . . . . . . . 365
Beyond the lesson . . . . . . . . . . . . . . . . . . . . . . . . . 373
Chapter 9
Rendering . . . . . . . . . . . . . . . . . . . . . . . . . . . . 375
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 375
Preparing for the lessons . . . . . . . . . . . . . . . . . . . . . . . . . 377
Lesson 1: Rendering a scene . . . . . . . . . . . . . . . . . . . . . . . 377
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . 377
Open the scene for the lesson . . . . . . . . . . . . . . . . . . . 378
Creating shading materials for objects . . . . . . . . . . . . . . 379
Refining shading materials for objects . . . . . . . . . . . . . . 383
Maya renderers . . . . . . . . . . . . . . . . . . . . . . . . . . . 388
Rendering a single frame using IPR . . . . . . . . . . . . . . . . 390
Rendering using the Maya software renderer . . . . . . . . . . . 396
Batch rendering a sequence of animation frames . . . . . . . . . 398
Viewing a sequence of rendered frames . . . . . . . . . . . . . . 401
Beyond the lesson . . . . . . . . . . . . . . . . . . . . . . . . . 402
Lesson 2: Shading surfaces . . . . . . . . . . . . . . . . . . . . . . . . 404
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . 404
Open the scene for the lesson . . . . . . . . . . . . . . . . . . . 405
Assigning a shading material . . . . . . . . . . . . . . . . . . . 406
Modifying surface specularity . . . . . . . . . . . . . . . . . . . 408
Material types . . . . . . . . . . . . . . . . . . . . . . . . . . . 409
Assigning textures . . . . . . . . . . . . . . . . . . . . . . . . . 410
Using the Hypershade editor . . . . . . . . . . . . . . . . . . . 413
Creating a texture within the Hypershade editor . . . . . . . . . 416
Modifying a bump texture . . . . . . . . . . . . . . . . . . . . . 419
Beyond the lesson . . . . . . . . . . . . . . . . . . . . . . . . . 421
Lesson 3: Lights, shadows, and cameras . . . . . . . . . . . . . . . . . 423
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . 423
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