2009
Table Of Contents
- Contents
- 1 Introducing Autodesk Inventor
- 2 Creating Sketches
- 3 Working with Sketched Features
- 4 Creating and Editing Placed Features
- 5 Creating and Editing Work Features
- 6 Using Projects to Organize Data
- 7 Managing Assemblies
- 8 Placing, Moving, and Constraining Components
- 9 Creating Assemblies
- 10 Analyzing Assemblies
- 11 Using Design Accelerator
- 12 Setting Up Drawings
- 13 Creating Drawing Views
- 14 Annotating Drawings
- Annotation Tools
- Using Styles to Format Annotations
- Working with Tables
- Creating Dimensions In Drawings
- Controlling Dimension Styles
- Placing Center Marks and Centerlines
- Adding Notes and Leader Text
- Using Hole and Thread Notes
- Working with Title Blocks
- Working with Dimensions and Annotations
- Printing Drawing Sheets
- Plotting Multiple Sheets
- Tips for Annotating Drawings
- 15 Using Content Center
- 16 Autodesk Inventor Utilities
- Index
Autodesk Inventor
Utilities
In this chapter, you learn how to edit a project in Autodesk
®
Inventor
™
, resolve missing file
links, search rules for library and non library files, and old versions of files. You learn how to
copy, move, rename and delete data, and change the file structure in a project.
Editing Projects
After you create a project, you can use the Project Editor to change some of its
options, add or delete file locations, or change its name. To edit the active
project or change which project is active, first close all open Autodesk Inventor
files.
In general, avoid creating multiple editable locations. File resolutions problems
greatly increase when you use a complicated file structure.
The active project is marked read-only once you open files. An exception is that
you can add libraries when files are open.
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