2009
Table Of Contents
- Contents
- 1 Introducing Autodesk Inventor
- 2 Creating Sketches
- 3 Working with Sketched Features
- 4 Creating and Editing Placed Features
- 5 Creating and Editing Work Features
- 6 Using Projects to Organize Data
- 7 Managing Assemblies
- 8 Placing, Moving, and Constraining Components
- 9 Creating Assemblies
- 10 Analyzing Assemblies
- 11 Using Design Accelerator
- 12 Setting Up Drawings
- 13 Creating Drawing Views
- 14 Annotating Drawings
- Annotation Tools
- Using Styles to Format Annotations
- Working with Tables
- Creating Dimensions In Drawings
- Controlling Dimension Styles
- Placing Center Marks and Centerlines
- Adding Notes and Leader Text
- Using Hole and Thread Notes
- Working with Title Blocks
- Working with Dimensions and Annotations
- Printing Drawing Sheets
- Plotting Multiple Sheets
- Tips for Annotating Drawings
- 15 Using Content Center
- 16 Autodesk Inventor Utilities
- Index
Placing, Moving, and
Constraining
Components
In this chapter, you learn how to place and constrain components, and to edit constraints
using the Edit Constraints dialog box.
Placing Components In Assemblies
In the assembly environment, you can add existing parts and subassemblies to
create assemblies or you can create new parts and subassemblies in-place.
A component (a part or subassembly) can be an unconsumed sketch, a part, a
surface, or any mixture of both.
When you create a new component in-place, you can sketch on one of the
assembly origin planes, click in empty space to set the sketch plane to the current
camera plane, or constrain a sketch to the face of an existing component.
When a component is active, the rest of the assembly is dimmed in the browser
and graphics window. Only one component can be active at a time.
When you place the first component in an assembly, choose a fundamental
part or subassembly (such as a frame or base plate). Except for the first placed
component, all placed components are unconstrained and ungrounded. You
add the constraints you need.
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