2010
Table Of Contents
- Contents
- Part 1 Tubes and Pipes
- 1 Get Started with Tube & Pipe
- 2 Route Basics
- 3 Set Styles
- 4 Create Rigid Routes and Runs
- Workflow for Rigid Routes
- Create Auto Route Regions
- Manually Create Parametric Regions
- Automatically Dimension Route Sketches
- Create Segments With Precise Values
- Define Parallel and Perpendicular Segments
- Snap Route Points to Existing Geometry
- Place Constraints On Route Sketches
- Create Bends Between Existing Pipe Segments
- Create Pipe Routes With Custom Bends
- Create Bent Tube Routes
- Realign 3D Orthogonal Route Tool
- Control Dimension Visibility
- Populated Routes
- 5 Create and Edit Flexible Hose Routes
- 6 Edit Rigid Routes and Runs
- 7 Use Content Center Libraries
- 8 Author and Publish
- 9 Document Routes and Runs
- Part 2 Cable and Harness
- 10 Get Started with Cable and Harness
- 11 Work With Harness Assemblies
- 12 Use the Cable and Harness Library
- 13 Work with Wires and Cables
- 14 Work with Segments
- 15 Route Wires and Cables
- 16 Work with Splices
- 17 Work with Ribbon Cables
- 18 Generate Reports
- 19 Work With Nailboards and Drawings
- Part 3 IDF Translator
- Index
12 Right-click the Autoroute browser node and select Alternate Route
Solution.
You can use the Select Other tool to switch the auto region solution as
needed.
13 Ensure that you click the green middle button on the Select Other tool
to go back to the previously-set solution before you continue.
Manually Create Parametric Regions
Many runs involve more complex routing, which requires the creation of
additional route points. Tube & Pipe in Autodesk Inventor
®
Routed Systems
provides a variety of route tools to dimension or constrain the route against
existing geometry and construction lines.
In this chapter, you learn about how to use the General Dimension tool,
Parallel With Edge, Perpendicular To Face, Point Snap and Rotation Snap,
Bend and Custom Bend, and 3D Orthogonal Route tool.
For detailed instructions about other parametric route tools, refer to the Help.
58 | Chapter 4 Create Rigid Routes and Runs