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Table Of Contents
- Contents
- Part 1 Tubes and Pipes
- 1 Get Started with Tube & Pipe
- 2 Route Basics
- 3 Set Styles
- 4 Create Rigid Routes and Runs
- Workflow for Rigid Routes
- Create Auto Route Regions
- Manually Create Parametric Regions
- Automatically Dimension Route Sketches
- Create Segments With Precise Values
- Define Parallel and Perpendicular Segments
- Snap Route Points to Existing Geometry
- Place Constraints On Route Sketches
- Create Bends Between Existing Pipe Segments
- Create Pipe Routes With Custom Bends
- Create Bent Tube Routes
- Realign 3D Orthogonal Route Tool
- Control Dimension Visibility
- Populated Routes
- 5 Create and Edit Flexible Hose Routes
- 6 Edit Rigid Routes and Runs
- 7 Use Content Center Libraries
- 8 Author and Publish
- 9 Document Routes and Runs
- Part 2 Cable and Harness
- 10 Get Started with Cable and Harness
- 11 Work With Harness Assemblies
- 12 Use the Cable and Harness Library
- 13 Work with Wires and Cables
- 14 Work with Segments
- 15 Route Wires and Cables
- 16 Work with Splices
- 17 Work with Ribbon Cables
- 18 Generate Reports
- 19 Work With Nailboards and Drawings
- Part 3 IDF Translator
- Index
Get Started with Cable and
Harness
This chapter provides basic information and exercises to help you get started with Cable and
Harness.
You also learn how to identify and label connection points on an electrical component and
set properties for the pins and the part.
About Cable and Harness
Cable and Harness provides tools for creating and manipulating
three-dimensional wire harnesses in a standard Autodesk Inventor
®
assembly.
Prerequisites
We assume that you have a working knowledge of the Autodesk Inventor
interface and tools. If you do not, use the integrated Help system for access to
online documentation including advanced topics, tutorials, and skill builders,
and complete the exercises in the Autodesk Inventor Getting Started manual.
At a minimum, we recommend that you understand how to:
■ Use the assembly, part modeling, sketch, and drawing environments and
browsers.
■ Place and constrain parts in an assembly.
■ Edit a component in place.
■ Create, constrain, and manipulate work points and work features.
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