2009
Table Of Contents
- Contents
- Tubes and Pipes
- 1 Getting Started with Tube & Pipe
- 2 Route Basics
- 3 Setting Styles
- 4 Creating Rigid Routes and Runs
- General Workflow for Rigid Routes
- Creating Auto Route Regions
- Manually Creating Parametric Regions
- Automatically Dimension Route Sketches
- Create Segments With Precise Values
- Define Parallel and Perpendicular Segments
- Snap Route Points to Existing Geometry
- Place Constraints On Route Sketches
- Create Bends Between Existing Pipe Segments
- Create Pipe Routes With Custom Bends
- Create Bent Tube Routes
- Realign 3D Orthogonal Route Tool
- Control Dimension Visibility
- Populated Routes
- 5 Creating and Editing Flexible Hose Routes
- 6 Editing Rigid Routes and Runs
- 7 Using Content Center Libraries
- 8 Authoring and Publishing
- 9 Documenting Routes and Runs
- Cable and Harness
- 10 Getting Started with Cable and Harness
- 11 Working With Harness Assemblies
- 12 Using the Cable and Harness Library
- 13 Working with Wires and Cables
- About Wires and Cables
- Setting Modeling and Curvature Behavior
- Inserting Wires and Cables Manually
- Moving Wires and Cables
- Deleting Wires and Cables
- Replacing Wires
- Assigning Virtual Parts
- Importing Harness Data
- Adding Shape to Wires and Cable Wires
- Setting Occurrence Properties
- Changing Wire and Cable Displays
- 14 Working with Segments
- 15 Routing Wires and Cables
- 16 Working with Splices
- 17 Working with Ribbon Cables
- 18 Generating Reports
- 19 Working Nailboards and Drawings
- IDF Translator
- Index
Create Bent Tube Routes
Bent tube type routes can be created at any angle and using any bend radius.
For this exercise you select the Soldered Copper Tube (1/2 ND,.5 Bend) style
you created earlier, and then create a bent tube route by directing it along the
IBeam and over to the threaded steel route to the right of the model.
Create a bent tube route
1 In the AirSystemAssy.iam assembly, activate the AirSystem1:1 run.
2 On the standard toolbar, Active Style list, select Soldered Copper Tubing
(1/2 ND,.5 Bend).
76 | Chapter 4 Creating Rigid Routes and Runs