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Table Of Contents
- Contents
- Tubes and Pipes
- 1 Getting Started with Tube & Pipe
- 2 Route Basics
- 3 Setting Styles
- 4 Creating Rigid Routes and Runs
- General Workflow for Rigid Routes
- Creating Auto Route Regions
- Manually Creating Parametric Regions
- Automatically Dimension Route Sketches
- Create Segments With Precise Values
- Define Parallel and Perpendicular Segments
- Snap Route Points to Existing Geometry
- Place Constraints On Route Sketches
- Create Bends Between Existing Pipe Segments
- Create Pipe Routes With Custom Bends
- Create Bent Tube Routes
- Realign 3D Orthogonal Route Tool
- Control Dimension Visibility
- Populated Routes
- 5 Creating and Editing Flexible Hose Routes
- 6 Editing Rigid Routes and Runs
- 7 Using Content Center Libraries
- 8 Authoring and Publishing
- 9 Documenting Routes and Runs
- Cable and Harness
- 10 Getting Started with Cable and Harness
- 11 Working With Harness Assemblies
- 12 Using the Cable and Harness Library
- 13 Working with Wires and Cables
- About Wires and Cables
- Setting Modeling and Curvature Behavior
- Inserting Wires and Cables Manually
- Moving Wires and Cables
- Deleting Wires and Cables
- Replacing Wires
- Assigning Virtual Parts
- Importing Harness Data
- Adding Shape to Wires and Cable Wires
- Setting Occurrence Properties
- Changing Wire and Cable Displays
- 14 Working with Segments
- 15 Routing Wires and Cables
- 16 Working with Splices
- 17 Working with Ribbon Cables
- 18 Generating Reports
- 19 Working Nailboards and Drawings
- IDF Translator
- Index
Getting Started with
Cable and Harness
This chapter provides basic information and exercises to help you get started with Cable and
Harness.
You also learn how to identify and label connection points on an electrical component and
set properties for the pins and the part.
About Cable and Harness
Cable and Harness provides tools for creating and manipulating
three-dimensional wire harnesses in a standard Autodesk
®
Inventor
™
assembly.
Understanding Prerequisites
We assume that you have a working knowledge of the Autodesk Inventor
interface and tools. If you do not, use the integrated Help system for access to
online documentation including advanced topics, tutorials, and skill builders,
and complete the exercises in the Autodesk Inventor Getting Started manual.
At a minimum, we recommend that you understand how to:
■ Use the assembly, part modeling, sketch, and drawing environments and
browsers.
■ Place and constrain parts in an assembly.
■ Edit a component in place.
■ Create, constrain, and manipulate work points and work features.
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