2009
Table Of Contents
- Contents
- Tubes and Pipes
- 1 Getting Started with Tube & Pipe
- 2 Route Basics
- 3 Setting Styles
- 4 Creating Rigid Routes and Runs
- General Workflow for Rigid Routes
- Creating Auto Route Regions
- Manually Creating Parametric Regions
- Automatically Dimension Route Sketches
- Create Segments With Precise Values
- Define Parallel and Perpendicular Segments
- Snap Route Points to Existing Geometry
- Place Constraints On Route Sketches
- Create Bends Between Existing Pipe Segments
- Create Pipe Routes With Custom Bends
- Create Bent Tube Routes
- Realign 3D Orthogonal Route Tool
- Control Dimension Visibility
- Populated Routes
- 5 Creating and Editing Flexible Hose Routes
- 6 Editing Rigid Routes and Runs
- 7 Using Content Center Libraries
- 8 Authoring and Publishing
- 9 Documenting Routes and Runs
- Cable and Harness
- 10 Getting Started with Cable and Harness
- 11 Working With Harness Assemblies
- 12 Using the Cable and Harness Library
- 13 Working with Wires and Cables
- About Wires and Cables
- Setting Modeling and Curvature Behavior
- Inserting Wires and Cables Manually
- Moving Wires and Cables
- Deleting Wires and Cables
- Replacing Wires
- Assigning Virtual Parts
- Importing Harness Data
- Adding Shape to Wires and Cable Wires
- Setting Occurrence Properties
- Changing Wire and Cable Displays
- 14 Working with Segments
- 15 Routing Wires and Cables
- 16 Working with Splices
- 17 Working with Ribbon Cables
- 18 Generating Reports
- 19 Working Nailboards and Drawings
- IDF Translator
- Index
Editing Rigid Routes and
Runs
Autodesk
®
Inventor
™
Routed Systems provides varied methods for updating and modifying
each component of a tube and pipe system to accommodate changes in design criteria and
in the assembly model.
In this chapter, you learn how to use various panel bar and context menu options to edit
routes and runs.
About Editing Rigid Routes and Runs
After finishing the initial definition of a route or run, you can continue to make
changes. Available edit tools may vary depending on the edit context, such as
auto regions and parametric regions.
Using Undo reverses the last action taken during the current editing session,
and exits the current command.
NOTE Consider the affect of changes to assembly model geometry on which the
routes and runs depend. For example, deleting parts or editing geometry in the
model that affects associative route points may require you to delete the run and
redefine the route.
Modifying or changing the style is another way of modifying routes and runs.
For detailed instructions, see
Change Styles for Existing Routes on page 47 in
Chapter 3.
6
109