Quick Start
Table Of Contents
- GettingStarted_withCover.pdf
- Getting Started Inventor Fusion TP2
- Contents
- Autodesk Inventor Fusion TP2
- What is new in TP2?
- Working with Inventor Fusion User Interface
- The Ribbon
- Glyphs and Manipulators
- Marking Menu
- Selection commands
- Enhanced tooltip
- Browser and Copy/Paste
- Function Key Behavior
- Triad
- Measure
- Menu and Command Access
- Other commands in the Application Window
- Create 3D Models
- Create a Single Body
- Create Multiple Bodies
- Modify a Body
- Sketch
- Starting a Sketch
- The Sketch Plane
- The Sketch Grid
- Line/Arc Segment Creation
- Spline Creation
- Circle Creation
- Circular Arc Creation
- Rectangle Creation
- Ellipse Creation
- Polygon Creation
- Project Geometry
- Trim/Extend
- Sketch Fillet
- Sketch Inferencing
- Sketch Constraints
- Stopping a Sketch
- Sketch Profiles
- Editing a Sketch Entity
- Locking Sketch Geometry
- Features
- Find Features
- Dimensions and Body Constraints
- Error Handling
- Work Geometry
- Working with Multiple Components
- Dimensions as Annotations
- User Tags
- Import Data
- Export Data
- Materials and Model Appearance
- Modeling Paradigms
- System Requirements
- Index
Specify the Pivot Point
The pivot point is the base point used when rotating the model with the Orbit
command. You can specify the pivot point in the following ways:
■ Default pivot point
. When you first open a model, the target point of the current view is used
as the pivot point for orbiting the model.
■ Select objects
. You can select objects before the Orbit command is used to calculate the
pivot point. The pivot point is calculated based on the center of the extents
of the selected objects.
■ Center command
. You can specify a point on the model to use as the pivot point for orbiting
with the NavSWheelCentercommand.htmCenter command .
■ Ctrl+Click and drag
. Press and hold down the
Ctrl
key before clicking the Orbit wedge or while the Orbit command is active.
Then drag to the point on the model to use as the pivot point. This option
is only available when using the big and mini Full Navigation wheels or
the mini View Object wheel. Note: While the Orbit command is active,
you can be press and hold the CTRL key at anytime to move the pivot
point used by the Orbit command.
Maintain Up Direction
You can control how the model orbits around the pivot point by choosing to
maintain the up direction of the model. When the up direction is maintained,
orbiting is constrained along the XY axis and in the Z direction. If you drag
Other commands in the Application Window | 55