Quick Start
Table Of Contents
- GettingStarted_withCover.pdf
- Getting Started Inventor Fusion TP2
- Contents
- Autodesk Inventor Fusion TP2
- What is new in TP2?
- Working with Inventor Fusion User Interface
- The Ribbon
- Glyphs and Manipulators
- Marking Menu
- Selection commands
- Enhanced tooltip
- Browser and Copy/Paste
- Function Key Behavior
- Triad
- Measure
- Menu and Command Access
- Other commands in the Application Window
- Create 3D Models
- Create a Single Body
- Create Multiple Bodies
- Modify a Body
- Sketch
- Starting a Sketch
- The Sketch Plane
- The Sketch Grid
- Line/Arc Segment Creation
- Spline Creation
- Circle Creation
- Circular Arc Creation
- Rectangle Creation
- Ellipse Creation
- Polygon Creation
- Project Geometry
- Trim/Extend
- Sketch Fillet
- Sketch Inferencing
- Sketch Constraints
- Stopping a Sketch
- Sketch Profiles
- Editing a Sketch Entity
- Locking Sketch Geometry
- Features
- Find Features
- Dimensions and Body Constraints
- Error Handling
- Work Geometry
- Working with Multiple Components
- Dimensions as Annotations
- User Tags
- Import Data
- Export Data
- Materials and Model Appearance
- Modeling Paradigms
- System Requirements
- Index
create a body or component that has no Material. For the same reason, any
body or component imported into Fusion that does not have a material
associated with it is assigned a default material. Faces and other entities like
Workplanes, Sketch profiles and so on do not have Materials. Inventor Fusion
supports all the same materials as Autodesk Inventor. The default Material in
Fusion is “Alloy Steel”.
Note: When importing a file from inventor, the part is assigned the Material
present in its iProperties. If it does not have an iProperty of type Material, it
will be assigned the default Alloy Steel Material.
A body with a Material has certain physical properties like density, volume
and mass depending on the material it is made of. To see this information,
click the Toggle Info Panel button in the Browser Panel:
Once the Info Panel is turned on, you can obtain physical property information
about a body or component by moving your cursor on its browser node. The
mass and volume of a component is the sum of the mass and volumes of its
child bodies and components.
218 | Chapter 1 Autodesk Inventor Fusion TP2