Quick Start
Table Of Contents
- GettingStarted_withCover.pdf
- Getting Started Inventor Fusion TP2
- Contents
- Autodesk Inventor Fusion TP2
- What is new in TP2?
- Working with Inventor Fusion User Interface
- The Ribbon
- Glyphs and Manipulators
- Marking Menu
- Selection commands
- Enhanced tooltip
- Browser and Copy/Paste
- Function Key Behavior
- Triad
- Measure
- Menu and Command Access
- Other commands in the Application Window
- Create 3D Models
- Create a Single Body
- Create Multiple Bodies
- Modify a Body
- Sketch
- Starting a Sketch
- The Sketch Plane
- The Sketch Grid
- Line/Arc Segment Creation
- Spline Creation
- Circle Creation
- Circular Arc Creation
- Rectangle Creation
- Ellipse Creation
- Polygon Creation
- Project Geometry
- Trim/Extend
- Sketch Fillet
- Sketch Inferencing
- Sketch Constraints
- Stopping a Sketch
- Sketch Profiles
- Editing a Sketch Entity
- Locking Sketch Geometry
- Features
- Find Features
- Dimensions and Body Constraints
- Error Handling
- Work Geometry
- Working with Multiple Components
- Dimensions as Annotations
- User Tags
- Import Data
- Export Data
- Materials and Model Appearance
- Modeling Paradigms
- System Requirements
- Index
Manipulators
A Manipulator is a 3D command. It is usually an arrow, sphere, or ring that
appears while a command is active. It sets the distance, angle, or direction of
an operation, or for setting the location or size of a feature.
Drag the manipulator to complete (or preview) the operation. The value that
is set by dragging the manipulator can also be set in the ribbon or
heads-up-display (HUD). When you release the manipulator, the corresponding
value in the ribbon and HUD is updated.
An active, selected manipulator appears yellow. When two or more
manipulators are displayed, the active manipulator is yellow. The inactive
manipulator appears red or gray.
When there are two or more manipulators associated with a command, press
the Tab key to cycle from the current manipulator to the next one. This also
activates the heads-up display (HUD) field associated with the manipulator
(including those with multiple HUDs). You can measure on page 34 geometry
using the dropdown next to any HUD. You can enter simple arithmetic
expressions and mix units when you enter values into the HUD.
A manipulator that is used to set the location of a feature (such as the Hole
Center Manipulator) displays blue when the location is constrained (concentric
with another cylindrical feature or aligned with the midpoints of two edges,
and so on).
If you pause the cursor over a manipulator, a commandtip displays more
information about the manipulator.
There are four basic manipulator types. The purpose of each varies by
command. Some common examples are listed in the following table:
DescriptionManipulator
Type
Manipulator
Used in the Extrude command to set
length and direction, and in the Hole
command to set the depth.
Linear Arrow
Used in the Revolve command to set the
rotation angle.
Radial Arrow
Glyphs and Manipulators | 7