2013
Table Of Contents
- Composite Tutorial cover
- Autodesk Composite Tutorial=1=PDF - ADE 1.1=en
- Contents
- Composite Tutorial
- Introduction
- The Composite UI
- Customizing the Format of your Composition
- Create a New Composition
- Adding a Ramp Tool in the Schematic
- Importing Footage
- Zooming and Panning in the Player
- Customizing the Player Options
- Adding Tools to Your Composition
- Importing Footage (Alternate Method)
- Connecting Passes and Renders
- Compositing the Renders
- Changing the Blend Mode
- Compositing the Occlusion Pass
- Adding Color Correction to Fine-tune Results
- Node Details and Pixel Masking
- Adding Blur Tools
- Adding Motion Blur and Depth of Field
- Rendering the Results
- Index
This input is used to control what pixels will be affected by the adjustment
you make with any tool. The powerful part of this input is what you connect
it to. It can be a mask or an image and you can control what channel will be
used from that image. On the Tool Details area for the CC Basics tool, you’ll
notice the tool has multiple tabs: the CC Basics tab, the Ranges tab, and the
Masking tab.
To use the CC Basics Masking tab:
1 Click the Masking tab on the CC Basics Tool Details area to display the
masking panel for the CC Basics tool.
On the Masking tab, you can create a mask directly from this panel in
this tutorial. You can use the Car Disco Image Import node as the
masking input.
2 Pan in the Schematic view using the space bar to locate the Car Disco
Image Import node.
3 Select it and move it near the CC Basics node. As you drag and move a
node in the Schematic view, the view will be panning automatically.
4 Then, connect the output of the Car Disco Pass Image Import node into
the input for the masking on the CC Basics node.
5 Select the CC Basics node again. On the Masking tab, you will now see
the Car Disco pass name in the name field.
Node Details and Pixel Masking | 31