2013
Table Of Contents
- Composite Tutorial cover
- Autodesk Composite Tutorial=1=PDF - ADE 1.1=en
- Contents
- Composite Tutorial
- Introduction
- The Composite UI
- Customizing the Format of your Composition
- Create a New Composition
- Adding a Ramp Tool in the Schematic
- Importing Footage
- Zooming and Panning in the Player
- Customizing the Player Options
- Adding Tools to Your Composition
- Importing Footage (Alternate Method)
- Connecting Passes and Renders
- Compositing the Renders
- Changing the Blend Mode
- Compositing the Occlusion Pass
- Adding Color Correction to Fine-tune Results
- Node Details and Pixel Masking
- Adding Blur Tools
- Adding Motion Blur and Depth of Field
- Rendering the Results
- Index
you are affecting the hue balance, while the distance that you drag the
control from the center affects the gain balance.
NOTE
As you drag you will see the value fields for the hue balance and gain
balance changing. You can also adjust these fields independently, if
needed, using these fields. The color wheel lets you adjust them at the
same time.
5 Locate the saturation field in the CC basics Tool Details area and adjust
the saturation value to 0.55.
6 Position your cursor over player and hit the 7 key above the letter keys
to set the display of the Player to composition output.
These adjustments affect the entire car, but you only want it to affect the red
paint color of the car. For this, use the Composite pixel masking tool.
Node Details and Pixel Masking
The CC Basics node has multiple inputs similar to the Blend & Comp tool.
The black input is always the masking input.
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