2013
Table Of Contents
- Composite Tutorial cover
- Autodesk Composite Tutorial=1=PDF - ADE 1.1=en
- Contents
- Composite Tutorial
- Introduction
- The Composite UI
- Customizing the Format of your Composition
- Create a New Composition
- Adding a Ramp Tool in the Schematic
- Importing Footage
- Zooming and Panning in the Player
- Customizing the Player Options
- Adding Tools to Your Composition
- Importing Footage (Alternate Method)
- Connecting Passes and Renders
- Compositing the Renders
- Changing the Blend Mode
- Compositing the Occlusion Pass
- Adding Color Correction to Fine-tune Results
- Node Details and Pixel Masking
- Adding Blur Tools
- Adding Motion Blur and Depth of Field
- Rendering the Results
- Index
2 Make sure the B&C Land node is selected in the Schematic view.
3 Locate the Blend & Comp tool in the Compositing pick list, the fourth
list from the left.
4 Select the Blend & Comp tool and drag it into the Schematic view.
If you drop the tool on the connecting line it would behave exactly as
it did when adding a tool from the Gate UI tool list. Alternatively, you
can drop it on the actual node for the B&C Land.
5 Drag the Blend & Comp tool and release the cursor over the B&C Land
node.
The Gate UI appears again, and several different options are offered in
the Gate UI.
6 To add this tool after the currently selected tool swipe east (Add After
Current).
Doing this adds the new Blend & Comp tool, and the output from the
B&C Land node is now connected to the back input of the new Blend
& Comp.
NOTE You could click the output of the Land Shadow node and drag and
connect it as before but there is a hotkey to connect nodes very easily.
To connect the Land Shadow Image Import node to the front input:
1 Move the Land Shadow node above the newest Blend & Comp node.
2 Click an empty area of the Schematic view to deselect all nodes.
3 Hold the Shift key.
4 Select the Blend & Comp node and move it so the front input kisses or
touches the output of the Land Shadow node.
5 The output of the Land Shadow node is now connected to the front
input of that Blend & Comp node.
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