2013
Table Of Contents
- Composite Tutorial cover
- Autodesk Composite Tutorial=1=PDF - ADE 1.1=en
- Contents
- Composite Tutorial
- Introduction
- The Composite UI
- Customizing the Format of your Composition
- Create a New Composition
- Adding a Ramp Tool in the Schematic
- Importing Footage
- Zooming and Panning in the Player
- Customizing the Player Options
- Adding Tools to Your Composition
- Importing Footage (Alternate Method)
- Connecting Passes and Renders
- Compositing the Renders
- Changing the Blend Mode
- Compositing the Occlusion Pass
- Adding Color Correction to Fine-tune Results
- Node Details and Pixel Masking
- Adding Blur Tools
- Adding Motion Blur and Depth of Field
- Rendering the Results
- Index
You can use hotkeys to organize the nodes within the Schematic view:
1 Bring the cursor over the Schematic view.
2 Hold the Ctrl key and hit the L key.
This will organizes the nodes. If you want, you can select each of the image
import nodes to see the footage. Since the Player is still set to display tool
output you can play back each render pass. For the car there is a diffuse pass,
a reflection pass, a disco pass, the shadow pass, an occlusion pass and a motion
vector pass. For the land there is the original BG Land sequence plus a shadow
pass and a z-depth pass.
Connecting Passes and Renders
You will use more Blend & Comp nodes to connect all of these different passes
and renders. With the B&C Land node selected, you will use the Pick List to
add a new Blend & Comp after this selected node.
1 Click the Pick List tab located in the Tool Details area to bring the Pick
List to the front.
NOTE The Pick List is a collection of tools that you can customize and control.
Connecting Passes and Renders | 19