2013
Table Of Contents
- Composite Tutorial cover
- Autodesk Composite Tutorial=1=PDF - ADE 1.1=en
- Contents
- Composite Tutorial
- Introduction
- The Composite UI
- Customizing the Format of your Composition
- Create a New Composition
- Adding a Ramp Tool in the Schematic
- Importing Footage
- Zooming and Panning in the Player
- Customizing the Player Options
- Adding Tools to Your Composition
- Importing Footage (Alternate Method)
- Connecting Passes and Renders
- Compositing the Renders
- Changing the Blend Mode
- Compositing the Occlusion Pass
- Adding Color Correction to Fine-tune Results
- Node Details and Pixel Masking
- Adding Blur Tools
- Adding Motion Blur and Depth of Field
- Rendering the Results
- Index
To add tools to your composition:
1 Hit the tilde (~) key or click the middle-mouse button to display the Gate
UI.
2 Swipe through the east gate, and select the Composition folder from the
Tools tab.
3 Select the Blend & Comp tool located at the bottom of the tools tab.
4 Drag and drop the tool onto the connection line between the Radial
Ramp tool and the main output node.
The connection line highlights when the tool is over the line; when you release
the tool, it will be added between the two nodes and automatically connected.
This is the default workflow with composition tools; if you add a composition
tool to a connection line or a node in the Schematic view the tools output
will be connected to the compositions back or B input. Looking at the Blend
& Comp tool, you will see that there are several inputs.
■ Bring your cursor over the inputs; the input beneath the cursor will be
highlighted and the name will appear.
■ Move your cursor over each input and you will see that there is the front,
the back, the matte and the masking input.
■ Bring your cursor over the BG land output on the right side of the node
and it will be highlighted.
■ Click and drag on the highlighted output.
■ Drag the cursor over the front input of the Blend & Comp and the front
input will be highlighted.
■ Release the cursor and the output of the BG lane node will be connected
to the front input of the Blend & Comp.
16 | Chapter 1 Composite Tutorial