2011

Table Of Contents
Modifying the current editing time (the time at which the editors are currently
parked) in any way, clears the temporary modifications if the attribute is
animated. You can change the editing time using the Player controls.
This is how existing applications usually deal with temporary modifications,
but you can display the same film image at different times in two different
players. If you are viewing the same image in two Players stationed at different
times, then changing the focus from one Player to the other changes the
current editing time, resulting in the loss of the temporary modifications,
unless you have used the hotkey as an override.
Another difference with applications is the presence of time offsets which can
result in multiple instances of the same object being processed. In this context,
modifying attribute values can affect the attribute by modifying it at more
than one time. This is dealt with by maintaining an attribute modifying curve,
and not just a modifying value. These curves are not visible and are not
displayed in the curve viewer.
Customizing the Layout when Working with
Animation Curves
Once you are ready to work with animation curves, you may want to modify
the layout.
A generic Animate UI Preset displaying a Animation Editor view, Composition
Browser and Player view is available on the taskbar. However, you can modify
this preset and save it, or create an entirely different preset consisting of
whatever views you need see
Working with a Task-Based UI on page 140.
Customizing the Layout when Working with Animation Curves | 689