2011

Table Of Contents
Modifying Interpolation
Once you create keyframes for a channel, you can use interpolation to
determine the channel values for the in-between frames. The appearance of
the animation in the Animation Editor depends on the interpolation method
used. In the Animation Editor, the interpolation method is represented by
the shape of the curve that joins the keyframes. You can set the interpolation
for an entire curve or for individual keyframes.
The following interpolation methods are supported:
Constant (key values do not change in time between keys, tangents are
absent)
Linear (straight interpolation between keys, tangents are absent)
Bezier (spline interpolation, you can edit the tangent length and
orientation)
(a) Bezier (b) Linear (c) Constant
NOTE The default interpolation setting is Bezier.
To set the interpolation method for an individual keyframe or an entire curve
using the Animation tab Property area or the Animation Editor view controls:
1 Select the keyframe(s) for which you want to change the interpolation.
2 Select Interpolation and select the interpolation method.
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