2011

Table Of Contents
To:Select:
Move to previous keyframe.
Set keyframe.
Move to next keyframe.
Set keyframes automaticallysee Setting Keyframes
Automatically on page 680.
Working with Cue Marks
Cue marks are time-based points of interest with annotations. They function
as high-level keyframe controls that let you associate a keyframe with a mark.
Instead of viewing a clip over and over again in order to evaluate and record
(usually on paper) important timing points, you can view footage and add
cue marks.
Once you've set a cue mark, you can go back to the animation timeline and
tweak the positions of the cue marks, give them names, and even add notes
to them.
You can also set keyframes based on these marks by navigating from one mark
to another using the Next Cue Mark and Previous Cue Mark buttons.
Setting keys links the temporal position of the keyframe to the cue mark at
that time; as you move the cue marks, the keyframes follow. If you move a
keyframe in time, the link to the cue mark is broken. However, by moving a
keyframe to the exact time of a cue mark, you link the keyframe to that cue
mark.
To add a cue mark:
Select the Set Cue Mark button in the Player controls.
NOTE You can also set a cue mark by pressing the U key while your cursor is in
an Animation Editor, or in the Player navigation bar's current frame counter.
668 | Chapter 27 Animation