2011

Table Of Contents
Working with the Lustre Color 3D LUTs
Lustre Color LUTs provide a wide range of generic, out-of-the-box display and
conversion capabilities. There are two main types of LUTs: display and
conversion.
It is important to note that the LUTs were built for generic use in production,
meaning that, while delivering an accurate print film rendition, it may not
match that of a particular film lab. This is expected behavior, because each
lab processes film differently. However, the LUTs use 3D cubes in order to
ensure the best possible match between the film output and your display while
taking into accounts its physical limitations. For example, a CRT monitor
cannot physically represent all of the colors available for film.
LUTs are typically stored in a folder within the application or on a network.
You should store LUTs created externally in the same folder for ease of use.
For complete information on the Lustre Color LUTs, refer to the Lustre Color
Management User's Guide on the Composite Web Portal.
Applying a 3D Display LUT
Display LUTs provide a simulation of the final output for a given film stock
and display device without rendering. All display LUTs have an accompanying
gamut warning LUT, which displays in magenta all out-of-gamut colors. That
is, those colors that are not reproducible on the display devicesee
Applying
a LUT or Color Conversion Tool to the Player
on page 210.
Applying a 3D Conversion LUT
Conversion LUTs render in effects for a given film stock and display device
in order to create a new clip for use in a subsequent step in the DI process.
There are several types of conversion LUTs, and many of these offer a selection
of mapping methods, so you can choose the type best suited to your footage.
To apply a 3D LUT:
1 From the Tools tab, drag the 3D LUT tool from the Color Correction
folder to the dependency graph in the Schematic.
2 In the 3D LUT tab, click the LUT Browser button.
Working with the Lustre Color 3D LUTs | 623