2011

Table Of Contents
DescriptionProperty
16-bit
32-bit
Determines how the generator node outputs its result outside its source
time range. Possible modes are:
Repeat
No Repeat: There is no repetition at all, the generator outputs black
frames outside its time range.
Hold: First and last frames are repeated.
Loop: Repeats the entire sequence.
Ping-Pong: Repeats the sequence from beginning to end, to begin-
ning, and so on.
Defines the total number of frames the node generates for the image.Mark
in/Mark out
Defines the time range (and any offset required) where the generator
node is to output a result. It follows global time.
Start
Time/End
Time/Offset
Locks the Start/End time values.Lock Dura-
tion
NOTE Height and Width are animatable attributessee Setting Keys Manually
on page 676 and Validating and Applying the Expression String on page 729.
Bilinear Ramp Tool
The Bilinear Ramp tool lets you create images with a variety of properties and
in several formats. The Bilinear Ramp tool is comprised of five sets of color
channel value fields that let you to generate a multi-color image based on
RGBA values. One set of values is for generating the fill color, and four sets
are for generating start and end ramped colors residing in a four-quadrant
region of definition (ROD). The fill color is defined as those pixels residing
outside the ROD. Two other controls let you to position the X and Y axes of
the ramps at any location in the image.
NOTE The following procedure assumes that you have a Schematic view and a
Player view open.
Bilinear Ramp Tool | 421