2011

Table Of Contents
To:Use:
select either the Temporal or Spatial repair method. The default
method is temporal repair. This means to replace a dust pixel with
Repair Method
the average of the corresponding pixels in the previous 2 and
next 2 frames. If motion vectors are supplied on the 3rd or 4th
input, they will be used to define the correspondence; otherwise,
the corresponding pixel on another frame is just the pixel at the
same position as the dust pixel. Spatial repair is used in areas
where the motion vectors are incorrect or the previous and next
frames do not contain the corresponding pixel needed (due to
occlusion or intensity changes). In this case, the dust is filled using
texture infilling and copies reasonable pixels from other places
within the same frame. Note that there are no parameters for the
Temporal repair method. When the Temporal repair method is
selected, the Radius, Distance and Smoothing parameters will be
grayed out.
set how large a texture patch to use for matching areas around
the dust.
Spatial Radius
set how far to search from the dust to find a pixel to put in place
of the dust.
Spatial Distance
set how smooth to make the infilling of the dust.Spatial Smoothing
Per-Shape Detection and Repair
Occasionally there will be parts of the image where some of the Global
(automatic) parameters need to be changed locally to improve the dust
detection and repair. For this, you can use a shape drawing facility based on
the Garbage Mask tool. The UI is very similar to the Garbage Mask but does
not have the mask list user settings or edge gradients, however all Garbage
Mask hot keys affecting control points are the samesee
Masking on page
537. The objects that are drawn are non-animated and appear only on one
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