2011

Table Of Contents
Pre-Compositing Anchors
In a pre-compositing scene, each render pass is uniquely identified by a render
pass anchor. The same applies to render layers/render pass anchors and
cameras/camera anchors.The various anchor names in the 3D application are
used by Composite during the import of pre-comp files. The anchors are used
to locate the entry points for each type of 3D asset in the resulting Composite
compositions.
Camera anchors are specifically set on composition output nodes and on the
output socket of link nodes identify each camera view of a stereo setup.Also,
anchors are crucial to the update process, so they should not be changed. It
is also important to have properly defined anchors in the composition
templatessee
Using Pre-Compositing Templates on page 310.
To view a node's anchor:
1 Place the cursor over a node or an output socket that has an anchor,
which is indicated by blue anchor tab, and press the d (lowercase) key to
turn on the Details mode. Now you can place your cursor over any node,
as well as its output socket to view its details. Press d again to turn off
the Details mode or if you have tooltips turned on, simply hover over
the node.
Details of a link node with anchors.a)
Details of the output socket of a link node.b)
2 To view the details of all nodes in the dependency graph, press Shift +
D. Press Shift + D again to turn off the Details mode.
308 | Chapter 13 Pre-Compositing