2011

Table Of Contents
DescriptionParameter
Set the channel for displacement: Luma, Red, Green, Blue,
Alpha.
Channel
Used with the Toward Target type. The displacement con-
verges or is parallel to the target.
Convergence
Set the amount of blur to apply in the X or Y direction.X Radius, Y Radius
Couple the X and Y Radius so that when you change the X
Radius or Y Radius, the other changes in the same proportion.
Link
Set the repeat mode: Transparent, Edge, Repeat, and Mirror.Tiling X, Tiling Y
11 To make the displacement point towards a target, set the Type to Toward
Target. Set Convergence parameter; the displacement can converge on
the target or be parallel to it.
12 From the Tools tab, select the Reaction folder and drag one of the
following to the Group Schematic: Axis, Camera, Layer, Light, or Locator.
13 Connect the target to the Target tab of the 3D Displacement node. In
the following example, a light was added as the target.
14 Select the Light node. In the Lights tab, adjust the light to your likingsee
Working with Lights on page 268.
15 Select the 3D Displacement node and adjust the Amount until you have
the desired result.
3D Displacement | 287