2011

Table Of Contents
NOTE When using any camera, other than the render camera, zooming and
panning in the Player is equivalent to dollying and trucking the camera.
The View From menu lets you access each camera and camera view, and is
available from both the hardware and software renderer.
To access the camera(s):
Right-click the Player and select View From > Camera (Shift + 1). If there
is more than one camera, each one is listed. To cycle through each camera,
press Shift + 1.
To access the camera views:
Right-click the Player, select View From and one of the following:
Perspective (Shift + 2), Front (Shift + 3), Back, Left (Shift + 4), Right, Top
(Shift + 5), or Bottom.
Transforming Cameras
You can transform cameras interactively in the Player or set values in the
transformation fields in the Cameras tabsee Transforming Objects on page
288.
NOTE The camera is initially positioned in Z according to the composition's format.
NOTE Interactive transformations are applied using the camera's local axis, but
its position is recorded using global coordinates.
Dollying, Trucking, and Orbiting the Camera
You can dolly, truck, and orbit any camera to view your scene from different
angles.
NOTE Camera movements are not the same as zooming and panning the Player.
For example, if you need to view the pixel output of Reaction up close, you should
zoom in. But if you want to move the camera itself, you should dolly.
To dolly the camera:
Hold down the E key and drag up to move the camera into the scene.
Drag down to move the camera out of the scene.
Transforming Cameras | 279