2011

Table Of Contents
DescriptionProperty
Sets the quality of the texture image. When a texture is stretched
onto an object, it may, depending on the camera position, lose
Filtering
some of its crispness. The rendered can compensate for this, but it
may slow the process. Filtering options include:
Nearest A box filter and the fastest way to resample an image
since it only samples a single pixel of the input image to determ-
ine the value of a given pixel in the result image. Produces sig-
nificant amount of aliasing.
Bilinear A separable triangular filter that takes into account
more area when resampling.
Mitchell Considered one of the best magnification filters for
images; has a good balance between ringing and sharpness.
Gaussian Good magnification and magnification filter with
no ringing, but introduces noticeable softness to the result im-
age.
Jinc 2 Offers better sharpness than the Gaussian filter, but
at the expense of ringing. Similar to the sinc filter, but with
better isotropic qualities, less ringing, and same sharpening and
anti-aliasing.
Jinc 3 Offers better sharpness than the Gaussian and Jinc 2
filters but at the expense of even more ringing. Similar to the
Lanczos filter but with better isotropic qualities, less ringing,
and same sharpening and anti-aliasing.
Lets you adjust the trade-off between anti-aliasing and blurriness.AA Factor
Sets the amount of refraction for the current layer when using a
refractive texture. The higher the value, the greater the amount of
Refract Inx
light The higher the value, the greater the amount of light dispersion
(splitting), which increases the object's brilliance.
Set the repeat mode. Choose from; Transparent, Edge, Repeat, and
Mirror.
Tiling X, Tiling
Y
Translates the texture in U and/or V.U Offset,V Off-
set
Lets you specify the number of times a texture is repeated over a
surface. You can use a non-integer value, such as 2.35.
U Scale, V
Scale
Materials UI | 267