2011

Table Of Contents
HWSWDescriptionBlending Mode
positive value of the color is used and results in bright
color shifts. The layer order is not significant, as both
layers contribute nearly equally to the result.
XXCreates an effect similar to Difference, but lower in
contrast and resulting in a grayer image. The layer or-
Exclusion
der is not significant, as both layers contribute nearly
equally to the result.
XChanges the hue of the current layer to the hue of the
layers behind it. This effectively makes the current
Hue
layer take on the tint of the elements in the back-
ground of the composite.
XChanges the saturation of the current layer to the sat-
uration values of the layers behind it. (This differs from
Saturation
Saturate, which uses the saturation of the current layer
to increase that of the layers behind it.)
XChanges the hue and saturation of the current layer
to the hue and saturation values of the layers behind
it.
Color
XChanges the luminance of the layers in the background
of the composite to the luminance value of the current
layer.
Luminance
Basic Shading Parameters
The basic shading parameters let you set a layer's opacity. Depending on the
shader type selected, you can also set the refractive index and surface glossiness.
NOTE Basic shading parameters do not apply to the Shadow Matte shadersee
Using the Shadow Matte Shader on page 268.
To set basic shading parameters:
Enter a value for the object's opacity, refractive index, and glossiness.
Opacity Sets the transparency for the layer. Values are measured in percent.
A value of 100 is opaque, a value of 0 is transparent. If you want to create a
transparent surface, such as glass, a low value (10) will yield a more convincing
result than 0.
262 | Chapter 12 Multilayer Compositing and 3D Effects