2011

Table Of Contents
To select a shader type:
In the Materials UI, select a shader:
Standard The full range of parameters for creating diverse 3D effects
using lights and cameras.
Simple A subset of Standard shader parameters. It does not consider
lights in the scene, but you can create lighting effects using environment
maps.
Shadow Matte Used to blend shadows into a scene. By adding objects
to a scene, you can create realistic shadow effects.
No Shade Lets you set parameters and texture mapping for the main
material channel only. You rely on the lighting effects in the source image
to provide illumination.
Materials UI | 259