2011
Table Of Contents
- Autodesk Composite 2011 User Guide
- Contents
- Preface
- Getting Started
- Reference
- About Reference
- Projects
- Wiretap
- Importing Media
- Getting Familiar with Your Workspace
- The Player
- About the Player
- Player View Default Settings
- Setting the Target
- Setting Context Points
- Playing Back in Multiple Views
- Playback Performance
- Setting the Target for the Player
- Setting the Channels for the Target
- Setting the Mark In and Mark Out Points for Playback
- Setting the Repeat Mode
- Setting the Frame Rate for Playback
- Setting the Real-Time Playback Preference
- Synchronizing or Separating Playback between Views
- Setting the Playback Point when the Player Updates
- Setting the Resolution for a Player
- Setting the Grid in the Player
- Setting a Region of Interest (ROI) in the Player
- Displaying Masks and Guides
- Showing or Hiding Tiles
- Turning Hardware Rendering On or Off
- Setting the Pixel Aspect Ratio of the Player
- Displaying Player Option Information in the Player view
- Displaying Manipulators in the Player
- In-player Pixel Display
- Adjusting the Zoom or Pan
- Applying a LUT or Color Conversion Tool to the Player
- The Mini-Player
- The Fullscreen Player
- Working with Compositions
- Multilayer Compositing and 3D Effects
- Reaction Compositing and Effects
- Compositing Workflow
- Basic Compositing in Reaction
- Working with Maya Pre-Comps
- Working with Layers
- Working with Geometric Surfaces
- Using Parenting Axes
- Working with Materials
- Working with Lights
- Working with Cameras
- Camera Mapping
- 3D Displacement
- Transforming Objects
- Reaction Rendering Effects and Output Results
- Setting up a Stereo Camera Rig
- Pre-Compositing
- Importing FBX Files
- Premultiplication
- 2D Compositing
- Image Processing Tools
- Pixel Expressions
- Warping
- Effects Tools
- Managing Film Grain
- Pulling Keys and Creating Mattes
- Masking
- Raster Paint
- Vector Paint
- Color Correction
- About Color Correcting
- Applying LUTs
- Working with ASC CDLs
- Broadcast Safe Tool
- Transforming Color Space with the Log and Delog Tools
- Color Correcting with CC Basics
- CC Histogram
- Clamp Color Tool
- Color Space Tool
- Processing Images with Photo Lab
- Inverting an Image
- Remap Color
- Set Fill Color
- Solarizing an Image
- Creating a Monochrome Image
- Modifying a Display With the Pass Through Tool
- Setting the Amount of Gray in an Image
- Converting an Image to sRGB
- Animation
- Animation Concepts
- The Animation Tab
- Composition Browser
- Animation Editor
- The Animation Property Area
- Player Controls
- Working with Cue Marks
- Contextual Menus
- Keyframing Workflows
- Marking Attributes for Keyframing
- Setting Keys Manually
- Setting Keyframes Automatically
- Editing Keyframes in the Tool UI
- Editing Keyframes in the Animation Editor
- Adding and Deleting Keyframes
- Modifying Interpolation
- Modifying Extrapolation
- Temporarily Modifying Attribute Values
- Customizing the Layout when Working with Animation Curves
- Global Time vs. Local Time
- Time Offsets, Keyframing, and Instancing
- Time Tools
- Customization Tools
- Vectors
- Expressions
- About Expressions
- Short Expressions
- Expression Input Paths
- Visual Linking
- Visual Linking Methods
- Navigating the Expression String
- Validating and Applying the Expression String
- Viewing the Expression
- Associating Comments with an Expression
- Editing an Expression
- Removing an Expression
- Setting Expressions Examples
- Expression Reference Tables
- Arithmetic Operators
- Comparison Operators
- Operator Precedence
- Math Functions
- Vector Functions
- Random Number Functions
- Rounding Functions
- Trigonometric Functions
- Constants
- Time Functions
- Profile Functions
- Conditional Functions
- Tracking and Stabilizing
- About Tracking and Stabilizing
- Tracking Concepts
- Stabilizing Concepts
- Tracker UI
- Tracking Workflow
- Choosing a Reference Point
- Positioning the Reference Box
- Resizing the Reference and Tracker Boxes
- Resetting the Reference Box
- Resetting the Tracker Box
- Changing the Color of a Tracker
- How the Tracker Works
- Tracking Position
- Tracking the Scale of an Object
- Tracking the Rotation of an Object
- 4-Point Tracking
- Tracking Difficult Shots
- Correcting Errors
- Stabilizing
- 1-point Stabilizing
- 2-point Stabilizing
- Simultaneous Stabilizing and Tracking
- Video Tools
- Utilities
- Hotkeys
- Composite Executables
- Python Scripting
- Initialization Variables and String Substitutions
- Glossary
- Index
Disk cached results are called intermediate results. It is counter-productive to
enable intermediate results at every node in your composition: the increased
disk usage in reading and writing to the disk cache will negate the gains from
caching. Instead, try to identify the subgraph parts of your composition that
are costly to compute and are heavily used, and cache only the outputs of
those subgraphs.
For example, if you have nine subgraphs connected to nine different image
sources of a single Reaction node, you can cache the outputs of those nine
subgraphs. In this way, working in Reaction will only involve reading disk
cached results for the nine subgraphs, rather than re-computing each one of
them at potentially very high cost.
Intermediate results are the results rendered at the output of any node, other
than the output nodes, in the dependency graph. When you set a node to
create intermediate results, the frames displayed in the Player when you
preview the results are saved to your local media cache. These frames do not
need to be reprocessed as you continue adding tool nodes and viewing the
results.
For example, you can add a glow tool to your composition and set it to create
intermediate results. As you play the composition (or scrub through the
frames), the glow is displayed as it processes. At the same time, the result is
stored in your local media cache. If you add another node after the glow,
Composite will not reprocess the frame.
Intermediate results are stored in the media cache as long as there is room.
When the media cache is full, Composite will start discarding the images that
are least recently used. You should consider this and the type of work you are
doing when you turn on intermediate results for a node.
Because intermediate results are disk-based, they are available from one
Composite session to the next: closing a composition (or closing Composite
itself) does not clear the media cache. In contrast, memory cached results are
discarded when a composition is closed (or Composite itself is closed).
Composite’s in-memory cache is read before attempting to read from the
intermediate results. If a frame is generated and reused before the memory
cache is exhausted, there won't be any need to visit the IRs in the media cache.
To create intermediate results on a node:
➤ Do one of the following:
■ In the Schematic, click the orange IR tab at the lower-right of a node.
■ Select a node from the dependency graph and click the IR button in
the Tools Options area.
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