2011
Table Of Contents
- Autodesk Composite 2011 User Guide
- Contents
- Preface
- Getting Started
- Reference
- About Reference
- Projects
- Wiretap
- Importing Media
- Getting Familiar with Your Workspace
- The Player
- About the Player
- Player View Default Settings
- Setting the Target
- Setting Context Points
- Playing Back in Multiple Views
- Playback Performance
- Setting the Target for the Player
- Setting the Channels for the Target
- Setting the Mark In and Mark Out Points for Playback
- Setting the Repeat Mode
- Setting the Frame Rate for Playback
- Setting the Real-Time Playback Preference
- Synchronizing or Separating Playback between Views
- Setting the Playback Point when the Player Updates
- Setting the Resolution for a Player
- Setting the Grid in the Player
- Setting a Region of Interest (ROI) in the Player
- Displaying Masks and Guides
- Showing or Hiding Tiles
- Turning Hardware Rendering On or Off
- Setting the Pixel Aspect Ratio of the Player
- Displaying Player Option Information in the Player view
- Displaying Manipulators in the Player
- In-player Pixel Display
- Adjusting the Zoom or Pan
- Applying a LUT or Color Conversion Tool to the Player
- The Mini-Player
- The Fullscreen Player
- Working with Compositions
- Multilayer Compositing and 3D Effects
- Reaction Compositing and Effects
- Compositing Workflow
- Basic Compositing in Reaction
- Working with Maya Pre-Comps
- Working with Layers
- Working with Geometric Surfaces
- Using Parenting Axes
- Working with Materials
- Working with Lights
- Working with Cameras
- Camera Mapping
- 3D Displacement
- Transforming Objects
- Reaction Rendering Effects and Output Results
- Setting up a Stereo Camera Rig
- Pre-Compositing
- Importing FBX Files
- Premultiplication
- 2D Compositing
- Image Processing Tools
- Pixel Expressions
- Warping
- Effects Tools
- Managing Film Grain
- Pulling Keys and Creating Mattes
- Masking
- Raster Paint
- Vector Paint
- Color Correction
- About Color Correcting
- Applying LUTs
- Working with ASC CDLs
- Broadcast Safe Tool
- Transforming Color Space with the Log and Delog Tools
- Color Correcting with CC Basics
- CC Histogram
- Clamp Color Tool
- Color Space Tool
- Processing Images with Photo Lab
- Inverting an Image
- Remap Color
- Set Fill Color
- Solarizing an Image
- Creating a Monochrome Image
- Modifying a Display With the Pass Through Tool
- Setting the Amount of Gray in an Image
- Converting an Image to sRGB
- Animation
- Animation Concepts
- The Animation Tab
- Composition Browser
- Animation Editor
- The Animation Property Area
- Player Controls
- Working with Cue Marks
- Contextual Menus
- Keyframing Workflows
- Marking Attributes for Keyframing
- Setting Keys Manually
- Setting Keyframes Automatically
- Editing Keyframes in the Tool UI
- Editing Keyframes in the Animation Editor
- Adding and Deleting Keyframes
- Modifying Interpolation
- Modifying Extrapolation
- Temporarily Modifying Attribute Values
- Customizing the Layout when Working with Animation Curves
- Global Time vs. Local Time
- Time Offsets, Keyframing, and Instancing
- Time Tools
- Customization Tools
- Vectors
- Expressions
- About Expressions
- Short Expressions
- Expression Input Paths
- Visual Linking
- Visual Linking Methods
- Navigating the Expression String
- Validating and Applying the Expression String
- Viewing the Expression
- Associating Comments with an Expression
- Editing an Expression
- Removing an Expression
- Setting Expressions Examples
- Expression Reference Tables
- Arithmetic Operators
- Comparison Operators
- Operator Precedence
- Math Functions
- Vector Functions
- Random Number Functions
- Rounding Functions
- Trigonometric Functions
- Constants
- Time Functions
- Profile Functions
- Conditional Functions
- Tracking and Stabilizing
- About Tracking and Stabilizing
- Tracking Concepts
- Stabilizing Concepts
- Tracker UI
- Tracking Workflow
- Choosing a Reference Point
- Positioning the Reference Box
- Resizing the Reference and Tracker Boxes
- Resetting the Reference Box
- Resetting the Tracker Box
- Changing the Color of a Tracker
- How the Tracker Works
- Tracking Position
- Tracking the Scale of an Object
- Tracking the Rotation of an Object
- 4-Point Tracking
- Tracking Difficult Shots
- Correcting Errors
- Stabilizing
- 1-point Stabilizing
- 2-point Stabilizing
- Simultaneous Stabilizing and Tracking
- Video Tools
- Utilities
- Hotkeys
- Composite Executables
- Python Scripting
- Initialization Variables and String Substitutions
- Glossary
- Index
Chapter 31 Expressions . . . . . . . . . . . . . . . . . . . . . . . . . . . . 719
About Expressions . . . . . . . . . . . . . . . . . . . . . . . . . . . . 720
Short Expressions . . . . . . . . . . . . . . . . . . . . . . . . . . . . 721
Expression Input Paths . . . . . . . . . . . . . . . . . . . . . . . . . . 722
Visual Linking . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 722
Visual Linking Methods . . . . . . . . . . . . . . . . . . . . . . . . . 722
Navigating the Expression String . . . . . . . . . . . . . . . . . . . . 728
Validating and Applying the Expression String . . . . . . . . . . . . . 729
Viewing the Expression . . . . . . . . . . . . . . . . . . . . . . . . . 729
Associating Comments with an Expression . . . . . . . . . . . . . . . 730
Editing an Expression . . . . . . . . . . . . . . . . . . . . . . . . . . 731
Removing an Expression . . . . . . . . . . . . . . . . . . . . . . . . . 732
Setting Expressions Examples . . . . . . . . . . . . . . . . . . . . . . 733
Expression Reference Tables . . . . . . . . . . . . . . . . . . . . . . . 745
Arithmetic Operators . . . . . . . . . . . . . . . . . . . . . . . . . . 746
Comparison Operators . . . . . . . . . . . . . . . . . . . . . . . . . . 746
Operator Precedence . . . . . . . . . . . . . . . . . . . . . . . . . . . 747
Math Functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 747
Vector Functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 748
Random Number Functions . . . . . . . . . . . . . . . . . . . . . . . 749
Rounding Functions . . . . . . . . . . . . . . . . . . . . . . . . . . . 750
Trigonometric Functions . . . . . . . . . . . . . . . . . . . . . . . . . 750
Constants . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 751
Time Functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 751
Profile Functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 751
Conditional Functions . . . . . . . . . . . . . . . . . . . . . . . . . . 752
Chapter 32
Tracking and Stabilizing . . . . . . . . . . . . . . . . . . . . . 753
About Tracking and Stabilizing . . . . . . . . . . . . . . . . . . . . . 754
Tracking Concepts . . . . . . . . . . . . . . . . . . . . . . . . . . . . 754
Stabilizing Concepts . . . . . . . . . . . . . . . . . . . . . . . . . . . 755
Tracker UI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 755
Tracking Workflow . . . . . . . . . . . . . . . . . . . . . . . . . . . . 757
Choosing a Reference Point . . . . . . . . . . . . . . . . . . . . . . . 762
Positioning the Reference Box . . . . . . . . . . . . . . . . . . . . . . 763
Resizing the Reference and Tracker Boxes . . . . . . . . . . . . . . . . 764
Resetting the Reference Box . . . . . . . . . . . . . . . . . . . . . . . 766
Resetting the Tracker Box . . . . . . . . . . . . . . . . . . . . . . . . 767
Changing the Color of a Tracker . . . . . . . . . . . . . . . . . . . . . 768
How the Tracker Works . . . . . . . . . . . . . . . . . . . . . . . . . 769
Tracking Position . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 770
Tracking the Scale of an Object . . . . . . . . . . . . . . . . . . . . . 773
Tracking the Rotation of an Object . . . . . . . . . . . . . . . . . . . 775
4-Point Tracking . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 777
Tracking Difficult Shots . . . . . . . . . . . . . . . . . . . . . . . . . 780
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