2.0

Table Of Contents
Editing a Grading Object Using the Shortcut Menu
53
NOTE
You cannot move a slope tag location grip past a target region grip or past
another slope tag, but you can change the slope tag location in the grading
slopes settings. The distance between grips is determined in the Minimum
Region Length in the targets settings.
NOTE
When you grip edit a slope value tag that is located in a target region that
uses Distance as its target, the slope value tag does not actually move in the
drawing, and the target distance is not changed by editing the slope tag.
However, even though the appearance of the target distance or slope value
grip does not change in this situation, the slope value for that particular tag
is updated on the Slopes tab in the Grading Properties.
When you access the Grading Properties dialog box, the new slope tag location
and slope tag value display in the spreadsheet section of the Slopes tab.
Editing a Grading Object Using the
Shortcut Menu
You can use the commands from the Slope Grading shortcut menu to edit the
grading object vertices, slope tags, and target regions. The changes you make are
immediately reflected in the drawing. To make edits to the grading object it
must be unlocked.
Add a Vertex Using the Shortcut Menu
When you select Add Vertex from the shortcut menu, temporary grips display
to show the location of the vertices on the grading object.
To add a vertex using the shortcut menu
1 Select a grading object and right click to display the shortcut menu.
2 Click Add Vertex. Grips display at all the vertex locations.
3 At the command line you are prompted to mark the location of new vertex.
Select a point in the drawing on or near the grading object where you want to
add the vertex.
4 The new vertex is inserted between the two closest vertices at that point. The
drawing updates immediately with the new vertex. The elevation for the new
vertex is interpolated between the two closest vertices at that point.
Changes you make are reflected in the Footprint tab of the Grading Properties.
NOTE
If you snap to a 3D object when you create a new vertex, the vertex will be
at that elevation. For example, any screen pick with an elevation of zero will
have an interpolated elevation. If a screen pick has a Z value, then the new
vertex will inherit that Z value.