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Table Of Contents
Chapter 4 Working with Cross Sections
294
Deleting the Current Subassembly Vertex
The Delete option of the Edit Subassembly command removes the current
vertex (marked with the X) from the surface definition.
To delete the current subassembly vertex
1 From the Cross Sections menu, choose Templates ä Edit Subassembly to display
the Subassembly Librarian.
2 Pick the subassembly you want to edit, and then click OK.
You are prompted to pick an insertion point in the drawing.
3 Pick an insertion point for the subassembly in the drawing.
The subassembly is imported into the drawing at the location you picked using
the connection-point-in on the subassembly as the point of reference. The
command draws the subassembly as a 2D polyline and highlights the datum
line on the subassembly in a different color. The command places an X at the
first vertex on the polyline. It uses the X to indicate the vertex that can be
edited or moved.
After the subassembly is imported into the drawing, the following prompt is
displayed:
Delete/Insert/Next/SAve/Previous/SRfcon/Move/Redraw/eXit <Next>:
4 Type D for Delete to delete a vertex.
The command prompts you to confirm that you want to delete the vertex.
NOTE
If the deleted vertex was part of the datum line, use the SRfcon option in
the Edit Subassembly command to redefine the datum points.
5 Press ENTER to confirm that you want to delete the vertex from the surface
definition.
Inserting a Subassembly Vertex
The Insert option of the Edit Subassembly command adds a new vertex between
the current vertex (marked with an X) and the next vertex.
To insert a subassembly vertex
1 From the Cross Sections menu, choose Templates ä Edit Subassembly to display
the Subassembly Librarian.
2 Pick the subassembly you want to edit, and then click OK.
You are prompted to pick an insertion point in the drawing.
3 Pick an insertion point for the subassembly in the drawing.
The subassembly is imported into the drawing at the location you picked using
the connection-point-in on the subassembly as the point of reference. The
command draws the subassembly as a 2D polyline and highlights the datum
line on the subassembly in a different color. The command places an X at the
first vertex on the polyline. It uses the X to indicate the vertex that can be
edited or moved.