2012

Table Of Contents
When you walk through a model, you travel along the XY plane. When you
fly through a model, you are not constrained by the XY plane, so you appear
to fly over an area in a model.
Use the Keyboard and Mouse Interactions to Walk and Fly
You can use a standard set of keys and mouse interactions to walk and fly
through a drawing. Use the four arrow keys or the W, A, S, and D keys to move
up, down, left, or right. To toggle between walk and fly mode, press the F key.
To specify the direction of the view, drag the mouse in the direction you want
to look.
NOTE The Walk and Fly Navigation Mappings balloon provides information about
the keyboard and mouse actions that control walk and fly modes. The appearance
of the balloon depends on the display option selected in the Walk and Fly settings
dialog box.
Display a Top View of a Model as You Walk or Fly
You can keep track of your position in a 3D model as you walk or fly through
it. When you start 3DWALK or 3DFLY, the Position Locator window displays
a top view of the model. A position indicator shows your location in
relationship to the model, and a target indicator shows the model you are
walking or flying through. You can edit the position settings in the Position
Locator window before you start walk or fly mode, or while you are moving
in the model.
NOTE If performance slows when the Position Locator window is displayed, you
can close the window.
Specify Walk and Fly Settings
Specify walk and fly settings in the 3D Navigate panel on the the ribbon or
in the Walk and Fly Settings dialog box. You can set the default step size, the
number of steps per second, and other display settings.
Animate Walk and Fly Navigation
You can create a preview animation of any navigation, including walking and
flying through a drawing. Create the preview to fine-tune your animation
before you create a motion path animation. You can create, record, play back,
and save the animation. For more information about previewing an animation,
see
Create Preview Animations on page 396. For more information about
creating motion path animations, see
Create Motion Path Animations on page
400.
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