2012

Table Of Contents
drawing area is divided into non-overlapping model viewports. See also
TILEMODE, view, and viewpoint. (VPORTS)
viewport configuration A named collection of model viewports that can be
saved and restored. (VPORTS)
virtual screen display The area in which the program can pan and zoom
without regenerating the drawing.
visibility mode Displays or does not display geometry (in a dimmed state)
that is invisible for a visibility state. (BVMODE)
visibility state In a dynamic block, a custom property that allows only
specified geometry to display in the block reference. (BVSTATE)
visual style A collection of settings that control the display of edges and
shading in a viewport.
volumetric shadows A photorealistically rendered volume of space cast by
the shadow of an object.
watertight A closed 3D solid or mesh that has no gaps.
WCS See world coordinate system (WCS).
wheel A reference to one of the individual user interface elements that make
up SteeringWheels. See also SteeringWheels.
wheel surface Area of a SteeringWheels that is used to organize wedges and
other buttons.
wheel wedge A section on the surface of a SteeringWheels that is designated
for a specific navigation or orientation tool.
window selection A rectangular area specified in the drawing area to select
multiple objects at the same time. See also crossing selection, polygon window
selection.
wipeout object A polygonal area that masks underlying objects with the
current background color. This area is bounded by the wipeout frame, which
you can turn on for editing and turn off for plotting.
wireframe model The representation of an object using lines and curves to
represent its boundaries.
work plane Another name for the XY plane of the user coordinate system.
See also elevation and user coordinate system (UCS).
working drawing A drawing for manufacturing or building purposes.
Glossary | 2325