2012

Table Of Contents
pre-selection set A selection set of objects that is defined prior to the execution
of an action macro.
primary table fragment The fragment of a broken table that contains the
beginning set of rows up to the first table break.
primitive Basic 3D forms such as boxes, cones, cylinders, pyramids, wedges,
spheres, and tori. You can create primitive meshes and primitive 3D solid
objects.
procedural materials Materials that generate a 3D pattern in two or more
colors, and apply it to an object. These include marble and wood. Also called
template materials.
procedural surface A 3D surface object that has history and analytic
information, but no control vertices. Procedural surfaces are the only type of
surface that can be associative. See also generic surface and NURBS surface.
profile curve An object that is swept, extruded, or revolved and defines the
shape of the resulting solid or surface. (SWEEP, EXTRUDE, REVOLVE)
prompt A message on the command line or in a tooltip that asks for
information or requests action such as specifying a point.
proxy object A substitute for a custom object when the ObjectARX application
that created the custom object is not available. See also custom object and
object enabler.
push pin A push pin-shaped button used on the ribbon and in the application
menu. On the ribbon, pins keep panels expanded. In the application menu,
pins keep an item in the list of recently viewed items.
PWT A template file format used to publish drawings to the Web.
Quick View image A thumbnail image of a drawing, layout or model space
that is displayed using Quick View tools.
Quick View tool A tool to preview and switch between open drawings and
layouts in a drawing.
ray tracing The renderer can generate reflections and refractions. Ray tracing
traces the path of rays sampled from the light source. Reflections and
refractions generated this way are physically accurate.
ray-traced shadows A way that the renderer can generate shadows. Ray tracing
traces the path of rays sampled from the light source. Shadows appear where
rays have been blocked by objects. Ray-traced shadows have sharp edges.
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