2012

Table Of Contents
Ray-tracing Controls
The Max Depth setting limits the combination of reflection and refraction.
Tracing of a ray stops when the total number of reflections and refractions
reaches the maximum depth. For example, if Max Depth equals 3 and Max
Reflections and Max Refractions are both set to 2, a ray can be reflected twice
and refracted once, or vice versa, but the ray cannot be reflected and refracted
four times.
The Max Reflections setting specifies the number of times a ray can be reflected.
At 0, no reflection occurs. At 1, the ray can be reflected once only. At 2, the
ray can be reflected twice, and so on.
The Max Refractions setting specifies the number of times a ray can be
refracted. At 0, no refraction occurs. At 1, the ray can be refracted once only.
At 2, the ray can be refracted twice, and so on.
NOTE As you increase the number of reflections and refractions, you will also
increase the amount of processing time required by the renderer.
Quick Reference
Commands
RENDER
Creates a photorealistic or realistically shaded image of a 3D solid or surface
model.
RPREF
Displays or hides the Advanced Render Settings palette for access to advanced
rendering settings.
Ray-traced Reflections and Refractions | 2273