2012

Table Of Contents
It will also appear in the Render Presets lists in the Render panel on the ribbon
and the Render Settings palette.
Many of the render settings found on the Render Settings palette can also be
set in the Render Presets Manager. Using a standard preset as a base, you can
make adjustments to the settings and see how the rendered images look. Once
youre satisfied with the results, you can create a new, custom preset.
Only custom render presets can be deleted. If youve selected a standard preset,
the Delete button is inactive.
In order for a render preset to be used by the renderer, it must be made current.
While working in the Render Presets Manager, you select presets you want to
edit, but in order for the renderer to use them, you have to click the Set Current
button. Otherwise, the preset chosen on the Render panel on the ribbon or
the Advanced Render Settings palette is used.
If you make changes to a standard render preset, its name is prefaced with an
asterisk to indicate that a change has been made to its original settings. If the
rendered results are acceptable, you can save the preset by entering a new
name in the presets list on the Render panel on the ribbon or on the Render
Settings palette.
If you change the settings of a custom render preset, you can enter a new
name to create a new, custom render preset or choose to update the preset
from the presets list on the Render panel on the ribbon or on the Render
Settings palette.
To create a custom render preset from the Render Presets Manager
1 Click Render tab Render panel Render Presets drop-down Render
Presets Manager.
2 In the Render Presets Manager, select an existing standard or custom
preset.
3 Click the Create Copy button and specify a name for your new preset.
Click OK.
The new preset appears in the tree view under the Custom Render Presets
branch.
To edit a custom render preset
1 Click Render tab Render panel Render Presets drop-down Render
Presets Manager.
2 In the Render Presets Manager, select an existing custom preset.
2252 | Chapter 46 Render 3D Objects for Realism